//STRUCTS FOR THE GAME OBJECTS

struct target{
	float x, y, radius;
	int type;
	bool beenHit;
};

struct player{
	float x, y, power;
	bool isOn, isBoost;
	float radius;
	bool won;
};

struct ball{
	float x, y, x_v, y_v;
	int type;
	float radius, life;

};

struct DropObject
{
	unsigned int spawnTime;
	float spawnX;
	float spawnRadius;
	unsigned int spawnType;
};